75-80% of the time they just play Minecraft with the other kids crowded around watching and giving lots of unsolicited advice. Mostly Minecraft but I introduced them to some strategy games from my childhood like Colonization (1995 sequel to Civilization) and the Heroes of Might and Magic games. We brought home an old work laptop for our older kids to use for school and did let them buy a few games to play on there. It's nice that they can pool their money together and it's only $5-10 each. They're looking at buying a two-person racing game. There was one other adventure style game that came with it, but they weren't that interested in it. So it's usually just two kids playing at a time. Pretty quickly our youngest (7) found that his older brothers (11, 13, & 14) mostly badgered him for not being good enough or slowing them down, etc. For Christmas their big, shared gift was a used PlayStation 4 with 4 controllers so they could play Minecraft Dungeons all together. Update: We finally decided to let our kids have some regular video game time a couple of months ago. Also, not letting them play online or have unrestricted internet access. I think setting the limits very early on was helpful. They still spend hours reading, playing outside, and doing other things so it's definitely not the typical childhood experience of spending hours glued to a screen. Our third oldest (11) definitely has a lot harder time with impulse control and turning it off. They will let our 6-year-old occasionally play an arcade style game or our 14-year-old. Our third oldest also saved up and bought a Raspberry Pi so now we control their time to weekends only for usually 30-45 minutes by taking away the adapter to connect to a monitor. There was actually a version of Minecraft he downloaded (no internet, I only connect it sparingly for them to download a few programs at a time) and some arcade style games. Once he got it, it quickly turned into a platform to play games more than coding. He saved up about $100 to buy one and convinced us that he wanted to use it for coding and programming (11 or 12 at the time). Our second oldest participated in a STEM club at school where they used Raspberry Pi computers running Linux. Only in the last year or so have we loosened up on the video games front (they can get a smartphone when they turn 18). We made a decision very early on that our kids were not going to play video games, get phones, etc. We spent the next several months telling them repeatedly that we were not going to let them download it on one of our computers. Their cousin and some kids at school introduced them to it a few years ago when they were around 8-10 and then when my mom came to visit one time, she let them use her phone to play it. Our older kids were also enthralled with Minecraft. While I definitely had fun playing with my friends it was probably not the best use of my time. To help with this, we’ve added a “pause” button that you can use to freeze the count while pulling empty tape.Quote from: Michael in ABQ on November 03, 2022, 09:20:08 PM I spent a good chunk of my teenage year on a computer, mostly playing video games. Since it does not detect empty pockets, you will need to make sure it begins counting after any empty tape has been pulled through and stops counting before it reaches the tail. BeanCounter can detect the direction in which the user is pulling the tape and also allows it to count upward and backward in both directions, only for dispense mode.ĭigging a little deeper, what BeanCounter does is count feed holes and divide by the part pitch. In inventory mode, the device will use only one sensor to count long tapes and partial reels at its fastest rate, while in the dispense mode, the hardware uses both sensors. The device has two modes in which it can count the parts– inventory mode and dispense mode. Thanks to the onboard two IR photo interrupters that have the ability to count parts as fast as the user can pull them through. To get started with BeanCounter, users simply need to turn the device on and start pulling tape through. A pocket-sized parts counter works with any opaque, 8 mm wide carrier tape up to 2 mm in height. Yet to be launched for crowdfunding on CrowdSupply, the manufacturer has provided enough details to decide if this is a product you would want to support. As a part of the Microchip Get Launched design competition, Virginia-based Great Big Factory, an electronic device manufacturer, has designed SMT parts counter that runs on a CR2032 coin cell– BeanCounter.
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